As part of our
entrepreneurial course, Scott and I discussed many business models, from a
payed version to a freemium one. We thought the most successful one would be
the free version for users, but going with this option implied that our users
wouldn’t have the motivation of making money out of sharing parking. Our minds
jumped to the solution: Gamification. Wikipedia defines gamification as the application of typical elements of game
playing (e.g. point scoring, competition with others, rules of play) to other
areas of activity, typically as an online marketing technique to encourage
engagement with a product or service.
We thought, if
we make sharing fun enough, we could get people to use beep beep without
involving money!
So we started
thinking about ideas for gamification: we give people limited “lives” which
they can spend to search for parking. People gain lives by sharing parking
spots and information about them. If someone ever runs out of lives and needs
to search for parking spots, then we can give them a few in exchange for other
information regarding parking. This earn and spend cycle could bring
equilibrium to the game.
But was this
fun enough? Were we being realistic? Time to ask an expert.
We got in
touch with our Operations Management professor, Ian Mc Carthy. He is Professor
and Associate Dean Graduate Programs at the Beedie School of Business, Simon
Fraser University, an active twitter and blogger and Everton fan. You can read here an
article published by the Huffington Post where he was interviewed regarding the
subject.
The good news
we got we talking to him was that Ian actually agreed with us, gamification was
the way to go. He also reminded us to keep it simple, convenient, valuable and
reliable.
But he gave us
new thing to worry about: How will you confirm that the information being
submitted is valid? How will you address time delay? Are your users time
sensible? What about pedestrians, can they play too?
He also
mentioned reciprocity: the more people play, the more advantages or priority
they should have as a way of being awarded for their loyalty to the app. We could
do this by rating users and giving them badges to differentiate them from other
users.
After that, he
reminded us to look into our new source of revenue, which would be the data we
would get from our users. How valuable is it? What can be done with it?
As a final
word of advice, he told us: figure out the game.
Even though we
feel Ian left us with more questions than answers, he did encourage us in the
right direction. Some issues we found the solution for, others we are still
thinking about. We are still looking for ways to make beep beep more attractive
to users. All ideas are welcome :)
Dear all,
ReplyDeletethanks for the post. Your struggle in finding the way to engage and motivate people is a very crucial step you need to go through. Moving from buying/selling spots to gaming is a drastic step for your BM. My questions are:
- What kind of feedback/validation did you get on your buying/selling idea? What did make you change your original idea? Please justify why you abandoned it.
- Gamification: why do you think this is a better idea? Do you have feedback that support/validate it? If not yet, please think of a way to get the idea validated.